martes, 26 de mayo de 2015

Futuros premios en Crusades

Aun no se sabe cuando, se calcula para cuando salga la nueva instancia HM,  pero añadirán estos premios a las Crusades:

PvE Crusade Rewards
1st~2nd: 5,000 Masterwork Alkahest, 40 Semi-Engimatic Scroll, & 210,000 Noctenium Infusion.
3rd~5th: 5,000 Masterwork Alkahest, 40 Semi-Engimatic Scroll
6th~10th: 5,000 Masterwork Alkahest
PvP Crusade Rewards
1st~2nd: Special skill that grants Power +3, Attack Speed +2%, Crit Rate +2, Movement Speed +4%.
3rd~5th: Special skill that grants Power +3, Attack Speed +2%, Movement Speed +4%.
6th~10th: Special skill that grants Power +3, Movement Speed +4%.

viernes, 15 de mayo de 2015

Fechas de Cambios en Ktera 2015

Con estas fechas nos hacemos idea de lo que viene.

Korea

12-17-14
  • Gunner releases
  • New UI system
1-8-15
  • Archer class changes
  • Warrior, Lancer aggro buffs
1-14-15
  • Revamped Fane of Kaprima
  • Revamped Shattered Fleet
  • Dungeon 10-man Normal Mode
  • Fate of Arun dungeon nerf
  • Removal of Dreadspire and Rift's Edge
  • Berserker gain new aggro skills for tanking
  • Warrior receiving tons of new buffs for both DPS and Tanking
  • Gunner receiving class changes
​2-4-15
  • Dungeon 5-man Normal Mode
  • Dungeon 10-man Hard Mode
  • Tier 7 gear has been introduced with the release of these dungeons.
2-26-15
Dungeon 5-man Hard Mode

  • 247 posts
  • Region:NA
  • Server:Tempest Reach
  • Character:Yosha
  • Class:Sorcerer

Posted 15 May 2015 - 08:25 PM
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JTERA will be release [Phase 3] on 5/20/15. 

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5-man Hard Mode dungeon will be added. The last new dungeon to be released on this content.

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15v15 Deathmatch Battlegrounds will be added. You can use your own gear, but if your gear seems weaker then average then you'll receive a free set of gear so you won't fall too far behind.
  • Crusades will introduce rewards for each season where PvE will receive goods whereas PvP will receive the newest Murderous Intent skill. 
  • Tier 6 enchantment rates improved up to +12 as well as certain gear sets will have improved masterworking rates. Tier 7 gear will not receive any special treatment since it's the latest gear set. 
  • Other adjustments such as gear/jewelry will have adjusted item level and modifiers. Quest and rewards from Vanguard request has been changed. 

jueves, 14 de mayo de 2015

Set Deviate ( Controvert 2 ) Pvp

Recomendable para el que no tiene tiempo suficiente para conseguir Box suficientes para el VM 5 PvP Tensus

Estas piezas se bindean directamente al personaje y no son tradeables.
Es un Set T6 que usará Alkahest 6 y Feedstock 6.
Saldrá en el mismo parche que el Massacre Vm5 PvP y el Emperor Vm5 Pve


Formas de conseguirlo:

Armaduras

  • Bellicarium Merchant: Comprar cada pieza en el Bellicarium merchant
    • Chest: 50,000 BC
    • Gloves: 40,000 BC
    • Boots: 30,000 BC
    • Belt: 15,000 BC

  • Jade Tokens: Clik derecho en el token
    • ​Chest: 20 Jade Tokens
    • Gloves: 20 Jade Tokens
    • Boots: 20 Jade Tokens
    • Belt: 40 Jade Tokens

Arma

  • Bellicarium Merchant: Comprar directamente en el mercader Bellicarium
    • ​Weapon: 65,000 BC

  • Jade Tokens: Click derecho en los Tokens
    • ​Weapon: 20 Jade Tokens

miércoles, 13 de mayo de 2015

Set Lucid o Visionmaker 5 Pve ( VM 5 Pve )

También llamado Set Emperor.

Es Tier 7, usará al igual que el PvP Alkahest 7 y Feedstock 7.

En las mazmorras nuevas caerá la Emperor Vision Documentos para empezar a craftearlo.

No habrá Keen, intense o Quick.

No hay retool del Vm4 al Vm5

Materiales:

  • Yeomok's Dice: [Untradeable/Unbankable] Chance to drop from Valona's Rift (Need confirmation)


  • Jade Orb [Untradeable/Unbankable] Chance to drop from Realm of Acheron (10 man raid)


  • Acheron's Plate: [Tradeable/Bankable] Crafted from [3] Acheron Fragments and [5] Artisan Refining Kits


  • Structural Debris: [Tradeable/Bankable] Chance to drop from Valona's Rift (Need confirmation)



  • Increase attack speed by 8% (MW: 9%)
  • Reduce cooldown by 5.4% (MW: 7.2%)
  • Deal 7% more damage against enraged monsters (MW: 9.3%)* - This may be incorrect.
  • Increase critical rate by 14 (MW: 18)

Resumen futuros Cambios en Clases

Class Change #1
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Release Date
KR: 10/18/14
JP: 11/19/14
NA: 02/24/15
Release Content Order
KR: Comes a bit later after the Fate of Arun Phase Three that released SCHM. 
JP: Bundled together with Fate of Arun Phase Two & Three from the Korean version.
NA: Bundled together to only label it as Phase Two which is bundled together exactly from the Japanese version. 
Warrior
  • Defensive Stance IV - Aggro buffed from 75% to 85%.
  • Defensive Stance III - Aggro buffed from 65% to 70%.
  • Scythe - Removed the first two hits and combines damage all into the last hit.
  • Scythe - This skill can be activated faster if you first use: Evasive Roll, Rain of Blows, Blade Draw
  • Scythe - This skill will now knockdown in PvE.
  • Rising Fury - Noctenium only consumes the 1st part of the skill.
  • Combative Strike - Does not consume Noctenium anymore.
  • Combative Strike - Increase base damage by 10%.
  • Torrent of Blows - Using Noctenium on this skill will improve aggro generation by 40%.
  • Battle Cry & Torrent of Blows - Improved aggro.
  • Battle Cry - Reduced cooldown from 30 to 24 seconds.
Lancer
  • Rallying Cry - Reduces duration of immunity to knockdown and immobilization from 8 to 7 seconds.
  • Shield Counter - Provides 20% additional aggro.
  • Shield Barrage - Noctenium only consumes the 1st hit of the skill.
  • Debilitate - Does not consume Noctenium anymore.
  • Challenging Shout - Using Noctenium on this skill will improve aggro generation by 40%.
  • Combo Attack & Shield Barrage & Spring Attack - Improved aggro.
Slayer
  • PvP Attack and Endurance has been slightly lowered.
  • In Cold Blood I - Includes 6% attack speed buff in the description of this skill.
  • In Cold Blood I & II - Attacks against other players that deals extra damage will be removed.
  • Berserker
  • Leaping Strike - You can use Axe Block to cancel towards the end of the animation of this skill.
  • Thunder Strike - Only overcharging will consume Noctenium.
Sorcerer
  • Lightning Trap - Glyph of Powerlink to increase skill damage for Fireblast by 20% has been removed.
  • Fireblast - Increase base damage by 25%
  • Ice Needle - Increase base damage by 20%
  • Mana Siphon - Increase MP regeneration by 60% (full charge gave +833 boosted to +1333 MP)
  • Nova - You may cancel the action of this skill with Backstep.
  • Ice Needle - Added Noctenium usage to this skill to deal additional 3~8% damage.
Archer
  • Penetrating Arrow - XII has been added to learn at level 65. Base DMG: 4109.
  • Radiant Arrow - Increase base damage by 10%.
  • Penetrating & Radiant Arrow - Decrease HP consumption by half.
  • Rapid Fire - Increase base damage and MP regeneration by 50%. 300% increase.
  • PvP Attack has been slightly lowered
  • Eagle's Eye & Sniper's eye - The description where increased PvP skill damage by 4.3% has been removed.
  • Backstep - Cooldown has been reduced from 7 to 6 seconds.
  • Breakaway Bolt - Cooldown has been reduced from 20 to 10 seconds.
  • Penetrating Arrow - Only overcharging will consume Noctenium.
  • Breakaway Bolt - Added Noctenium usage to this skill to deal additional 3~8% damage.
  • Velik's Mark - Resist failing to proc on monsters has been reduced.
  • Radiant Arrow - Glyph of the Pump master glyph where it states "35% chance to increase skill damage by 100% when attacking normal monsters." will be changed to "Triples Crit Rate".
  • Sniper's Eye I - Effects changed to increase power by 30, attack speed by 4%, movement speed by 8, and boss damage by 5%.
  • Sniper's Eye II - Effects changed to increase power by 30, attack speed by 8%, movement speed by 16, and boss damage by 5%.
  • Eagle's Eye I - Effects changed to increase power by 30, attack speed by 4%, endurance by 4, and normal monster damage by 10%.
  • Eagle's Eye II - Effects changed to increase power by 30, attack speed by 8%, endurance by 8, and normal monster damage by 10%.
Priest
  • Triple Nemesis - Endurance debuff duration has increased from 7 to 12 seconds.
  • Healing Immersion - Added Noctenium usage to this skill to increase healing amount by 5%
Mystic
  • Volley of Curses - Endurance debuff duration has increased from 12 to 16 seconds.
  • Volley of Curses - Using this skill does not automatically start combat status.
  • Arun's Vitae - Glyph of Restoration glyph has improved from 15% to 20% recovery on the caster.
  • Titanic Wrath - Reduced MP cost by 50%.
  • Titanic Wrath - Only Titanic Wrath III can overwrite a Priest's Blessing of Shakan II power buff only when in a party/raid.
  • Arun’s Cleansing Touch - Increases the number of lock-on targets from 2 to 3.
  • Arun's Cleansing Touch - Upon cleansing your targets successfully, the caster will be cleansed as well.
  • Thrall of Life - Resistances to knockdown and stun has improved dramatically.
  • Thrall of Life - Max HP has been increased by x2, and movement speed increased from 224 to 240.
  • Contagion - Added Noctenium usage to this skill to increase the debuff duration by 20%.
Reaper
  • Grim Strike - Increase base damage by 10%.
  • Sundering Strike - Increase base damage on the 2nd hit by 10%.
  • Whipsaw - Increase base damage by 60%.
  • Whipsaw - Reduce the glyph cost for Glyph of Energy from 4 to 3.
  • Pendulum Strike - Reduce the glyph cost for Glyph of Energy from 4 to 2.
  • Pendulum Strike - Added Noctenium usage to this skill to deal additional 3~8% damage.


Class Change #2
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Release Date
KR: 12/17/14 & 1/08/15
JP: 03/12/15
NA: 05/05/15
Release Content Order
KR: Gunner release date. Archer changes happened the first time and then aggro buffs were added at a later patch. 
JP: Gunner release date included both Archer and aggro buffs together compared to the Korean version. 
NA: Gunner release date with the same deal as Japan version.
Archer
  • Stats: Base Crit rate increased from 40 to 60. 
  • Backstep: No longer consumes MP. 
  • Feign Death: Reduced MP cost to 0.
  • Feign Death: Reduced cooldown to 60 seconds. 
  • Velik's Mark: Reduced MP cost to 0.
  • Velik's Mark: Increased effect duration from 10 to 20%.
  • Incendiary Trap/Concussion Trap/Ensnaring Trap/Explosion Trap: Combined the 2 hit damage from these traps down to 1 hit. 
  • Radiant Arrow: Increased PvE damage by 15%. PvP 5%.
  • Penetrating Arrow: Reduce damage by 5%.
  • Close Quarters: Reduced cooldown to 10 seconds. 
  • Close Quarters: Equalized movement distance of this skill for all races.
  • Final Salvo: Reduced damage of Final Salvo by 20 percent.
  • Final Salvo: Reduced cooldown of Final Salvo from 10 to 5 seconds.
  • Thunderbolt: Thunderbolt casts faster.
  • Thunderbolt: Can now chain to Final Salvo.
  • Thunderbolt: Reduced cooldown to 35 seconds.
  • Thunderbolt: Increased damage to 10% in PvE.
  • Skills: Distance penalty has been removed.
  • Glyphs: Lots of glyph point reduction which I won't go into details since we have the changes already oK.
Lancer
  • Challenging Shout: Increased aggro generation. 
  • Shield Counter: Increased aggro generation on both hits. 
  • Spring Attack: Increased aggro generation.
  • Shield Barrage: Increased aggro generation on both hits. 
  • Wallop: Increased aggro generation.
  • Rallying Cry: Increased aggro generation.
Warrior
  • Torrent of Blows: Increased aggro on each hit.
  • Battle Cry: Increased aggro generation.

(Note: Even though TERA NA has not included the aggro upgrades on their patch notes, I believe they just simply forgot to add it in. That's all)


Class Change #3
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Release Date
KR: 01/14/15
JP: 04/08/15
NA: N/A
Release Content Order
KR: Released new filler content with Fane of Kaprima, Shattered Fleet, and new 10-man dungeon NM. Phase 1.
JP: Same concept as Korean version with Phase 1 of this new patch. 
NA: Not released yet. 
Warrior
  • Resolve Meter - Increased from 1200 to 1500.
  • Edge Points - Edge will now stack upon your target that is in a shield. These shields such as shield phases from monsters and a player under the effects of Kaia’s Shield is also affected too.  
  • Binding Sword - Only need to press the skill once to pull enemies towards you.
  • Binding Sword - Skill generates threat. 
  • Battle Cry - Range increased to 10m.
  • Blade Draw - Cooldown has been lowered from 11 to 7 seconds.
  • Blade Draw - After a successful block by Cross Parry, you may chain to this skill faster. 
  • Cascade of Stuns - After using this skill you may chain to Rain of Blows for faster execution. 
  • Combative Strike - Skill base damage improved by 20%.
  • Combo Attack - Stagger in PvP will initiate on the second hit instead of first hit. (The 2nd consecutive hit for further clarification)
  • Cross Parry - Cooldown will be removed.
  • Deadly Gamble - Effects will be changed where in 20 seconds, your crit chance will be increased by x1.5 times.
  • Deadly Gamble - Removed the effect where your crit resistance will be lowered.
  • Deadly Gamble - Skill activation delay has been removed.
  • Infuriate - Skill will be learn at level 50. Same concept as Lancer’s Infuriate skill. Cast time 1.3 seconds. 5 minute cooldown. Glyphs the same too.
  • Infuriate - Can only be used in Defensive Stance.
  • Poison Blade - When this skill is used with Noctenium active, you will receive one additional edge point.
  • Poison Blade - You can chain this skill to one of the following for faster execution: Traverse Cut and Scythe.
  • Rain of Blows - Skill base damage improved by 20%.
  • Reaping Slash - Skill is allowed in Defensive Stance.
  • Reaping Slash - Cooldown has been lowered from 40 to 25 seconds.
  • Reaping Slash - Stun has been added for this skill. Stun duration is approximately 2 seconds done on normal monster. Stun will work on a player in PvP if it has a buff with KD immunity like Kaia’s Shield. 
  • Reaping Slash - Skill will now add edge points when used.
  • Reaping Slash - The effects to boost Scythe damage by 25% has been removed.
  • Scythe - Increased base damage by 35%.
  • Scythe - Cooldown has been lowered from 12 to 8 seconds.
  • Scythe - Glyph of Carving has been changed from double crit rate to double crit chance. 
  • Scythe - Using this skill will increase your resolve by 100. 
  • Staggering Counter - Skill is not allowed in Defensive Stance.
  • Traverse Cut - Endurance decreases by 0.85% for each hit will be changed to 0.3% for each hit.
  • Traverse Cut - Duration of this debuff will be increased from 18 to 27 seconds.
Berserker
  • Info added later using my own translations
Gunner
  • Point Blank - The first hit from this skill will stagger players in PvP.
  • Arcane Barrage - Base damage has been lowered by 10% on the second hit. From 427, 2844 to 427, 2560. 
  • Scattershot - Improved accuracy.  
  • Balder's Vengeance - Fixed where the skill did not crit 100% towards specific monsters.
  • Mana Missles - This skill will cause knockdown on players in PvP. 
  • Skill chains: Several skill chains shortcuts has been altered to become more customizable now. 


Class Change #4
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Release Date
KR: 02/13/15 & 3/16/15
JP: 04/30/15
NA: N/A
Release Content Order
KR: This was released in the last phases of the new content where they introduced the 5-man HM version. Then later made more adjustments. 
JP: Released as phase two where they received the 5-man HM version along with the adjustments that were added later from the Korean version. 
NA: Not released yet. 
Sorcerer
  • Crit Rate: Base Crit rate improved from 38 to 50.
  • Arcane Pulse: Skill projectile speed is doubled. 
  • Arcane Pulse: Glyph of the Slick master glyph point reduced from 4 to 2. 
  • Arcane Pulse: Glyph of Carving master glyph effect changed for double crit rate duration from 4 to 5 seconds.
  • Arcane Pulse: Glyph of Powerlink glyph point reduced from 5 to 3.
  • Backstep/Teleport Jaunt: Removed shared cooldown.
  • Burst of Celerity: This buff cannot be removed by Plague of Exhaustion and Regression.
  • Burst of Celerity: Glyph of the Swift glyph point reduction from 5 to 3.
  • Burst of Celerity: Glyph of the Swift master glyph point reduction from 4 to 2.
  • Burst of Celerity: Skill earned from leveling has been reduced from level 48 to 18.
  • Fireball: Removed MP cost and will regen 100 MP per hit.
  • Fireblast: Glyph of Haste glyph point reduction from 5 to 3. 
  • Fireblast: Glyph of Haste master glyph point reduction from 4 to 2. 
  • Fireblast: Glyph of Haste effect increased from 17% to 25% casting speed.
  • Fireblast: Glyph of Brilliance master glyph effect description changed from 250 to 400 MP reduction cost. 
  • Fireblast: Glyph of Energy master glyph effect description changed from 10% to 20% decreased cooldown.
  • Fireblast: Increase base damage by 10%.  Base damage increase on Fireblast VII from 7383 to 8121.
  • Fireblast: Canceling this skill will not consume MP, not draw threat, and won’t go on cooldown.
  • Flame Pillar: Removing animation lock towards the end of this skill. 
  • Flame Pillar: Staggering added to this skill for PvE and PvP.
  • Flame Pillar: Glyph of Blaze point reduction cost from 3 to 2.
  • Flame Pillar: Increased base damage by 100%. Base damage increase on Flame Pillar XI from 1267 to 2534.
  • Flaming Barrage: Removing animation lock towards the end of this skill. 
  • Hail Storm: Glyph of Brilliance glyph point reduction from 5 to 2.
  • Ice Needle: Glyph of Blaze glyph point reduction from 5 to 2.
  • Lightning Trap: Stun duration on Lightning Trap III increased from 5 to 6 seconds. 
  • Lightning Trap: Improved casting time 50% faster.
  • Lightning Trap: Cooldown reduction from 30 to 24 seconds.
  • Magma Bomb: Lower arc projectile.
  • Magma Bomb: Increase base damage by 20%. Base damage increase on Magma Bomb XI from 1971 to 2365.
  • Mana Infusion II: Effects changed from 160 MP recovery every 2 seconds to 120 MP recovery every 1 second.
  • Mana Siphon: Increase MP regen on each charge from 403/846/1333 to 1000/1200/1600.
  • Mana Siphon: Increase MP absorption on players on each charge from 30/50/80/ to 300/500/800. 
  • Mana Volley: Decreased cooldown from 3 minutes to 1 minutes 30 seconds.
  • Mindblast: Glyph of Haste glyph point reduction from 5 to 2.
  • Mindblast: Glyph of Persistence glyph point reduction from 5 to 3.
  • Nerve Exhaustion: Silence duration increased from 4 to 5 seconds.
  • Nerve Exhaustion: Cooldown has been reduced from 60 to 50 seconds.
  • Nova: Glyph of Carving glyph point cost reduced from 5 to 4. 
  • Nova: Glyph of Grounding glyph point cost reduced from 5 to 4. 
  • Nova: Glyph of the Swift master glyph point cost reduced from 4 to 2.
  • Painblast: Glyph of Slowing changed effects from 50% chance to 100 % chance to decrease opponent’s movement by 50% for 7 seconds.
  • Painblast: Glyph of Powerlink master glyph point reduction from 5 to 3.
  • Painful Trap: Skill can be canceled during cast animation.
  • Painful Trap: Increase skill damage by 80%. Base damage increase on Painful Trap VI from 1768 to 3182.
  • Painful Trap: Cooldown decreased from 30 to 20 seconds.
  • Teleport Jaunt: Increased cooldown from 12 to 15 seconds. 
  • Time Gyre: Glyph of Multiplication glyph point cost reduced from 7 to 4. 
  • Time Gyre: Glyph of Multiplication master glyph point cost reduced from 4 to 3.
  • Time Gyre: Root duration will be changed to work the same for both PvE and PvP. Root duration on one target will be 8 seconds, two targets 7 seconds, three targets 6 seconds, and four targets and more 5 seconds.
  • Void Pulse: Increase base damage by 10%. Base damage increase on Void Pulse VI from 5599 to 6158.
  • Void Pulse: Glyph of Brilliance Master glyph effect changed from 250 to 400 MP reduction cost.
  • Warp Barrier: Removing animation lock towards the end of this skill. 
  • Warp Barrier: Barrier duration increased from 1.5 to 1 second.
  • Warp Barrier: MP recovery increased from 3% to 5%.
  • Warp Barrier: Glyph of Energy glyph point cost reduced from 4 to 3. 
  • Warp Barrier: Glyph of Energy master glyph point cost reduced from 3 to 2. 
  • Warp Barrier: Glyph of Lingering master glyph point cost reduced from 4 to 2. 
  • Warp Barrier: Glyph of Lingering description changed from 30% to 100% increased barrier duration. 
  • PvP: PvP endurance that was buffed awhile back will now be lowered due to increased survivability changes.
Reaper
  • Death Spiral: Glyph of Power glyph point reduction from 5 to 4. 
  • Death Spiral: Glyph of Powerlink (Double Shear) glyph point reduction from 4 to 3. 
  • Death Spiral: Glyph of Powerlink (Grim Strike) glyph point reduction from 4 to 3. 
  • Death Spiral: Glyph of Powerlink (Grim Strike) master glyph point reduction from 3 to 2. 
  • Death Spiral: Reduced cooldown from 12 to 10 seconds.
  • Double Shear: Cooldown lowered from 6 to 5 seconds.
  • Double Shear: Base damage increased by 100%. 
  • Double Shear: The 100% damage boost from chaining into this skill will be lowered to 10% damage boost instead.
  • Grim Strike: Cooldown lowered from 9 to 6 seconds.
  • Grim Strike: Glyph of Persistence glyph point reduction from 5 to 4 points.
  • Grim Strike: The third hit from this skill will be removed in exchange for boosting the damage on the second hit.
  • Shadow Burst: Glyph of Energy glyph point reduction from 4 to 3. 
  • Shadow Burst: Glyph of Haste glyph point reduction from 4 to 2. 
  • Shadow Burst: Glyph of Haste effect changed from 17% to 25% faster casting speed.
  • Shadow Burst: Glyph of Brilliance master glyph point reduction from 3 to 2. 
  • Shadow Burst: Glyph of Brilliance effect changed from 105 to 150 MP reduction.
  • Shadow Burst: Increase base damage by 20%.
  • Shadow Lash: Increase base damage on each 4 consecutive hits by 10%, 20%, 30%, and 40%.
  • Shadow Reaping: Glyph of Lingering glyph point reduction from 5 to 3.
  • Spiral Barrage: Increase base damage by 25%.
  • Sundering Strike: Glyph of Power glyph point reduction from 5 to 4.
  • Sundering Strike: Glyph of Carving glyph point reduction from 6 to 4.
  • Sundering Strike: The damage from the second hit with the circle exploding will be reduced in exchange for boosting the damage on the first hit. 
  • Veil of Shadows: You can receive incoming heals during this state.
  • Veil of Shadows: Once you are out of this state, you will recover 15% from your max HP instead of 30%.
  • Base Endurance value on Reaper changed from 38 to 50.
Warrior
  • Blade Draw: Base damage increased by 10%.
  • Traverse Cut: The nerfed changes to 0.3% endurance debuff for each hit will be changed to 0.35% for each hit.
  • Rising Fury: In PvP the first/second hit staggers and the third hit will knockdown.
  • Rain of Blows: The random occurrence of this skill causing stagger/knockdown on the last hit in PvP will be removed.
  • Backstab: Stun duration will be slightly increased. Duration was increased approximately +.85 seconds longer with 50% stun increase glyph and without stun reduction earrings on target.
Berserker
  • Evasive Smash: Reduced cooldown from 15 to 10 seconds.
  • Assault Charge: Knockdown in PvP will be removed.
  • Backdraft: PvP power reduced by 18 during this stance.
Lancer
  • Shield Counter: Cooldown decreased from 5 to 4 seconds.
  • Wallop: Wallop VII will have increased aggro generation.
  • Lockdown Blow: This skill will now draw aggro.
Priest
  • Focus Heal: Glyph of Multiplication glyph point reduction from 6 to 2.
  • Grace of Resurrection: Glyph of Energy glyph point reduction from 5 to 2.
  • Kaia’s Shield: Kaia’s Shield V absorption barrier will increase from 18,928 to 39,749.
Mystic
  • Arun’s Cleansing Touch: Glyph of Multiplication glyph point reduction from 4 to 2. 
  • Arun’s Cleansing Touch: Glyph of Multiplication master glyph point reduction from 3 to 1. 
  • Arun’s Cleansing Touch: Glyph of Multiplication master glyph effect changed to increased lock-on targets from one to two.
  • Titanic Favor: Glyph of Multiplication glyph point reduction from 6 to 2. 
  • Titanic Favor: Glyph of Multiplication effect changed to increased lock-on targets from one to two.
  • Vow of Rebirth: HP and MP and Stamina will be completely restored upon resurrection.
  • Vow of Rebirth: Glyph of Altruism glyph point reduction from 6 to 2. 
  • Vow of Rebirth: Glyph of Altruism master glyph point reduction from 7 to 1.
  • Vow of Rebirth: Glyph of Energy glyph point reduction from 5 to 3.
  • Vow of Rebirth: Glyph of Energy master glyph point reduction from 4 to 2.
Gunner
  • Balder's Vengeance: Reduced PvP damage by 20%.
  • Rocket Jump: Immune to certain debuffs during the animation of this skill will be removed.
  • Arcane Barrage: Reduced PvP damage by 15% for the second hit.
  • Arcane Barrage: Regardless if your HB is summoned or not, the second hit from this skill will only hit once therefore doubling the second hit base damage will become 427, 5120. (ex. 2560 x 2 = 5120)
PvP Formats
  • Dealing damage from the front, side, and behind will have equal probability of landing critical damage now. 


Class Change #5
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Release Date
KR: 05/15/15 (not officially released yet!)
JP: N/A
NA: N/A
Release Content Order
KR: No new major contents at this time but it was released after the new revamped Nexus was introduced.
JP: Not released yet. 
NA: Not released yet. 
Berserker
  • Assault Lunge: Cooldown increases from 12 to 15 seconds.
  • Assault Lunge: May use Raze after this skill for faster execution.
  • Bloodlust: PvP skill damage decreases from 16% to 10%.
  • Mocking Shout: The effects of immune to knockdown and stagger decreases from 12 to 8 seconds.
  • Evasive Smash: The glyph cost that increases skill damage by 25% has been reduced from 6 to 5 points.
  • Axe Block: MP cost of using this skill will be reduced from 100 to 0.
  • Aggro Stance: During this stance using Staggering Counter had longer stun duration so it will be reduced back down from 4 to 2 seconds. 
Warrior
  • Cascade of Stun: The glyph cost that increases Rain of Blows by 20% will be reduced from 4 to 3 points. 
  • Torrent of Blows: The glyph cost that increases aggro by 20% will be reduced from 6 to 3 points.
  • Rain of Blows: The glyph cost that increases skill damage by 25% will be reduced from 6 to 5 points. 5 to 4 points if it’s a master glyph.
  • Scythe: The glyph cost that increases skill damage by 25% will be reduced from 5 to 4 points. 
  • Scythe: The glyph cost that increases crit chance by x2 will be reduced from 6 to 5 points.
  • Battle Cry: The glyph cost that increases casting speed by 50% will be reduced from 6 to 3 points.
Sorcerer
  • Warp Barrier: Change the properties where this is no longer count as a melee skill. That means that Nostrum of Energy will not affect this skill. 
  • Flame Pillar & Nova: Changed the properties to be a ranged skill instead of a melee skill. That means that Ranger’s Nostrum will affect the cooldowns on these two skills saving you the trouble of using Nostrum of Energy consumable.
Slayer
  • Heart Thrust: The glyph cost that increases skill damage by 25% will be reduced from 6 to 5 points.
  • Fury Strike: The glyph cost that increases skill damage by 25% will be reduced from 6 to 5 points. 5 to 4 points if it’s a master glyph.
  • Combo Attack: The glyph cost that increases skill damage by 25% will be reduced from 6 to 4 points. 
  • Overhand Strike: The glyph cost that resets cooldown by 50% will be reduced from 6 to 5 points. 5 to 4 points if it’s a master glyph.
  • Measured Slice: The glyph cost that doubles crit rate will be reduced from 6 to 4 points.
  • Measured Slice: The glyph cost that increases skill damage by 25% will be reduced from 6 to 5 points.
  • Knockdown Strike: The glyph cost that increases damage of Overhand Strike by 20% in the next chain will be reduced from 6 to 3 points. 
  • Knockdown Strike: The glyph cost that increases damage of Whirlwind by 25% in the next chain will be reduced from 5 to 3 points.
  • Knockdown Strike: The glyph cost that increases damage by 25% will be reduced from 6 to 5 points. 5 to 4 points if it’s a master glyph.
Reaper
  • Stats: Increases base power from 55 to 63.
  • Death Spiral: Cooldown decreases from 10 to 7 seconds.
  • Shadow Reaping: Cooldown decreases from 3 minutes to 2 minutes and 30 seconds.
  • Sundering Strike: Cooldown decreases from 21 to 14 seconds.
Archer
  • Stats: Increases base power from 67 to 72. 
  • Penetrating Arrow: The glyph cost that increases skill damage by 25% will be reduced from 6 to 5 points. 5 to 4 points if it’s a master glyph.
  • Feign Death: This glyph has changed that heals 2% of your HP every second for 10 seconds duration. The master glyph version will heal 3% of your HP every second for 10 seconds. 
  • Radiant Arrow: The glyph that increases your crit rate by x3 will be change to increased crit chance by x2.
  • Rain of Arrows: The glyph that increases attack speed by 40% will be reduced from 4 to 3 points.
  • Breakaway Bolt: This skill now becomes an i-frame. 
  • Rain of Arrows: The glyph cost that increases skill damage by 25% will be reduced from 6 to 5 points.
Priest
  • Arise: On Version I cooldown is reduced from 40 to 30 seconds. Version II remains the same. 
  • Guardian Sanctuary II: Duration increased from 7 to 10 seconds. 
  • Energy Stars: Attack speed increase will be lowered from 11% to 8%. 
  • Purifying Circle: Increased cooldown from 2.5 to 5 seconds.
Mystic
  • Volley of Curse: With the glyph on, you only need to use the skill once to lower endurance by 9% instead of stacking it up to three times. 
  • Titanic Wrath: This buff will increase attack speed by 6%. This new changes will not overwrite Blessing of Shakan buff anymore. The attack speed buff from this skill will be overwritten when Energy Stars is used. 
  • Titanic Wrath: Cooldown will be increased from 8 to 25 seconds. 
  • Curse of Exhaustion, Curse of Confusion, Mire: Animation lock when casting these skills will be added.
  • Aura of the Merciless: MP cost reduced from 750 to 250.
  • Thrall of Life: Thrall’s duration decreases from 12 to 10 seconds. 
  • Aura of the Swift II: Increased movement speed will be increased from 20% to 30%.
  • Aura of the Unyielding: Crit resistance from I ~ IV has changed from 1.3/1.4/1.5/1.6 → 1.1/1.2/1.3/1.4 in that order. 
  • Warding Totem: Increased recovery by five times. Maximum target it recovers increases from 10 to 20. 
  • Warding Totem: Decreased duration of this skill from 60 to 10 seconds. 
  • Warding Totem: The Glyph of Restoration duration will be decreased from 60 to 10 seconds.
  • Corruption Ring X: MP recovery from this skill will be doubled and increased skill damage of this skill by 400%. The amount of targets this skill can restore MP raises from 5 to 25 players. Distance of this skill increased from 8 to 16 meters.
  • Aura of Tenacious: MP cost reduced from 750 to 250.
  • Metamorphic Blast: The glyph cost that increases skill damage by 25% will be reduced from 6 to 5 points.
Lancer
  • Resolve: In PvP it will consume lesser amount of Resolve proportional to the damage received when blocking against players.
  • Iron Will: Damage absorption will be doubled on version V & VI. V is 24,774. VI is 32,834. 
  • Iron Will: Cooldown increased from 20 to 30 seconds.
  • Second Wind: IX version recovery will be increased from 10,189 to 50,945 HP.
  • Second Wind:  Cooldown increased from 1 to 2 minutes.
  • Pledge of Protection: Increased cooldown from 1 minute to 1 minute and 30 seconds.
  • Pledge of Protection: Damage absorption will be decreased from 35 to 20%.
  • Rallying Cry: Duration decreases from 7 to 6 seconds.
  • Challenging Shout: Glyph cost that increases aggro by 20% has been reduced from 6 to 3 points.
  • Stand Fast: Glyph cost that increases damage of Shield Counter by 25% has been reduced from 6 to 3 points.
  • Onslaught: The glyph that doubles crit rate has changed to double crit chance. 
  • Leash: The glyph that decreases target movement speed by 50% has been reduced from 7 to 4 points. 
  • Leash: Stun duration has improved by 1 second more.
Gunner
  • Mana Missiles: Increases skill damage by 10%
  • Arcane Barrage: PvE damage reduced by 15%. PvP damage remains the same.
  • Scattershot: PvE damage increases by 15%. PvP damage remains the same.